Games & Prompts
Each Storymatic comes with a booklet full of prompts, games, and suggestions. Here are the basics, which are really easy:
First, draw two gold cards. Combine those cards to create your main character. For example, if you draw “amateur boxer” and “person with a devastating secret,” your character is a boxer with a secret.
Now draw one or two copper cards (they're blue in Kids and Colonial Williamsburg). Perhaps you draw “locked door”and “sudden return of forgotten memory.”
There’s a story in those cards! All you have to do is tell it, and how you tell it is up to you. Write it, draw it, act it, sing it!
There are, however, two laws that must be followed…
The Two Laws of The Storymatic
Your main character must change from the beginning of the story to the end of the story.
Do not kill your main character.
The first law exists because in a story, the main character always changes in some way. This change does not have to be an outward change. Nor does it need to be a 180-degree shift in personality, belief system, or moral code. The change can be subtle. But there must be a change.
The second law exists because it’s really easy to kill off a character when you don’t know what else to do. Keeping your character alive can sometimes be hard—but it’s also what makes things interesting. These two laws help you create conflicts, invent solutions, and avoid easy endings.
It’s okay to sometimes break the two laws. But only break them on rare occasions, and only break them for the sake of the story. As with any law, they should not be broken for the sake of convenience.
Check out the menu links for some suggestions for writers, as well as sample prompts and games!